Udemy - Learn to Write Unity Compute Shaders

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Udemy - Learn to Write Unity Compute Shaders

Torrent Contents Size: 3.5 GB

Udemy - Learn to Write Unity Compute Shaders
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0
255.5 KB
1. Navier-Stokes the famous basis for fluids simulations.mp4
MP4
64.4 MB
1. Navier-Stokes the famous basis for fluids simulations.srt
SRT
6.1 KB
1. Passing data to the shader.mp4
MP4
71.2 MB
1. Passing data to the shader.srt
SRT
9.9 KB
1. Setting up a buffer-based particle effect.mp4
MP4
95.7 MB
1. Setting up a buffer-based particle effect.srt
SRT
12.4 KB
1. Setting up the rendering pipeline.mp4
MP4
119.8 MB
1. Setting up the rendering pipeline.srt
SRT
13.5 KB
1. Starting simple, bouncing balls.srt
SRT
10.9 KB
1. The polygon function.mp4
MP4
23.6 MB
1. Using Blender to create a single grass clump.mp4
MP4
80.7 MB
1. Using Blender to create a single grass clump.srt
SRT
8 KB
1. Welcome to the course.mp4
MP4
38 MB
1. Welcome to the course.srt
SRT
2.9 KB
1
224.7 KB
1. Starting simple, bouncing balls.mp4
MP4
96.6 MB
1. The polygon function.srt
SRT
3.7 KB
1.1 Codepen.html
HTML
102.4 B
1.1 Download Blender.html
HTML
102.4 B
1.1 Getting a world coordinate from the mouse position.html
HTML
204.8 B
1.1 Rasterising Lines and Circles.html
HTML
102.4 B
1.2 XOR shift random number generators.html
HTML
102.4 B
2. A bit of theory.mp4
MP4
90.9 MB
2. A bit of theory.srt
SRT
16.3 KB
2. A simple blur effect.mp4
MP4
98.2 MB
2. A simple blur effect.srt
SRT
10.8 KB
2. Adding a mesh to each particle.mp4
MP4
95.8 MB
2. Adding a mesh to each particle.srt
SRT
10.8 KB
2. Credits.html
HTML
5.3 KB
2. StableFluids.mp4
MP4
85.3 MB
2. StableFluids.srt
SRT
8.3 KB
2. The joy of buffers.mp4
MP4
79.6 MB
2. The joy of buffers.srt
SRT
10.1 KB
2. Using instancing to cover a surface with grass.mp4
MP4
118.2 MB
2. Using instancing to cover a surface with grass.srt
SRT
14 KB
2. Your first compute shader.mp4
MP4
65.3 MB
2. Your first compute shader.srt
SRT
8.9 KB
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831.3 KB
2.1 Keijiro Takahashi's StableFluids.html
HTML
102.4 B
2.1 github Link.html
HTML
102.4 B
2.2 Fluid simulation for dummies.html
HTML
102.4 B
2.2 UnityComputeShaders.zip
ZIP
145.3 MB
2.3 Jos Stam's Siggraph Paper.html
HTML
102.4 B
3. A simple flocking example.mp4
MP4
80.1 MB
3. A simple flocking example.srt
SRT
11.9 KB
3. Bending blades of grass.mp4
MP4
99.5 MB
3
428.2 KB
3. Bending blades of grass.srt
SRT
12.7 KB
3. Bonus lecture.html
HTML
1.8 KB
3. Initializing the data.mp4
MP4
106.3 MB
3. Initializing the data.srt
SRT
12.8 KB
3. Night vision lenses.mp4
MP4
84.9 MB
3. Night vision lenses.srt
SRT
8.9 KB
3. Orbiting stars.mp4
MP4
81.2 MB
3. Orbiting stars.srt
SRT
10.5 KB
3. Reviewing your first compute shader.mp4
MP4
53.3 MB
3. Reviewing your first compute shader.srt
SRT
10.2 KB
3. StableFluids - part 2.mp4
MP4
112.6 MB
3. StableFluids - part 2.srt
SRT
13 KB
4. A HUD overlay - part 1.mp4
MP4
65.1 MB
4. A HUD overlay - part 1.srt
SRT
9.6 KB
4. GPU Physics Compute Shader - part 1.mp4
MP4
86.1 MB
4. GPU Physics Compute Shader - part 1.srt
SRT
11.5 KB
4. Smoothed Particle Hydrodynamics.mp4
MP4
107.6 MB
4. Smoothed Particle Hydrodynamics.srt
SRT
11.7 KB
4. Using instanced meshes in the flock.mp4
MP4
81.5 MB
4. Using instanced meshes in the flock.srt
SRT
10.7 KB
4
385.8 KB
4. Grass on an uneven surface.mp4
MP4
49 MB
4. Grass on an uneven surface.srt
SRT
5.1 KB
4. Multiple Kernels.mp4
MP4
57.4 MB
4. Multiple Kernels.srt
SRT
10.3 KB
4. Using noise in the shader.mp4
MP4
60.7 MB
4. Using noise in the shader.srt
SRT
6.6 KB
4.1 Matthias Müller's Siggraph Paper.html
HTML
102.4 B
4.1 Noise Library.html
HTML
102.4 B
4.2 Gingold and Monaghan.html
HTML
102.4 B
4.3 Particle based fluid simulation - Lucas Schuermann.html
HTML
102.4 B
5. A HUD overlay - part 2.mp4
MP4
80.9 MB
5. A HUD overlay - part 2.srt
SRT
9.7 KB
5. Challenge Use a compute shader to draw a single square in the middle of a Quad.mp4
MP4
33.4 MB
5. Challenge Use a compute shader to draw a single square in the middle of a Quad.srt
SRT
5.6 KB
5. GPU Physics Compute Shader - part 2.mp4
MP4
68.5 MB
5. GPU Physics Compute Shader - part 2.srt
SRT
8.1 KB
5. Mesh deformation.mp4
MP4
87.8 MB
5. Position Based Dynamics.mp4
MP4
72.8 MB
5. Position Based Dynamics.srt
SRT
8.8 KB
5. Trampling the grass.mp4
MP4
66.3 MB
5. Trampling the grass.srt
SRT
7.7 KB
5. Using a skinned mesh in the flock.mp4
MP4
95.7 MB
5. Using a skinned mesh in the flock.srt
SRT
10.3 KB
5
714.7 KB
5. Mesh deformation.srt
SRT
10.7 KB
5.1 Scrawk's GitHub repo.html
HTML
102.4 B
5.1 Understanding using dot products to calculate the distance to a line segment.html
HTML
102.4 B
5.2 Original paper by Matthias Müller.html
HTML
102.4 B
6. A star glow effect vertex-fragment shaders - part 1.mp4
MP4
100.4 MB
6
786.1 KB
6. A star glow effect vertex-fragment shaders - part 1.srt
SRT
12.3 KB
6. Challenge Draw a polygon filled with noise..mp4
MP4
58.8 MB
6. Challenge Draw a polygon filled with noise..srt
SRT
7.2 KB
6. Challenge Smoke using StableFluids.mp4
MP4
51.2 MB
6. Challenge Smoke using StableFluids.srt
SRT
4.7 KB
6. Challenge Swish that tail.mp4
MP4
39.6 MB
6. Challenge Swish that tail.srt
SRT
4.8 KB
6. Challenge Use noise to bend grass clumps.mp4
MP4
40.6 MB
6. Challenge Use noise to bend grass clumps.srt
SRT
3.3 KB
6. Voxelization of a mesh.mp4
MP4
61.4 MB
6. Voxelization of a mesh.srt
SRT
7.8 KB
6. What have you learned.html
HTML
102.4 B
7. A star glow effect vertex-fragment shaders - part 2.mp4
MP4
102.2 MB
7. A star glow effect vertex-fragment shaders - part 2.srt
SRT
11.5 KB
7. Challenge tumbling chess pieces.srt
SRT
3 KB
7
634.6 KB
7. Challenge tumbling chess pieces.mp4
MP4
33.6 MB
7. What have you learned.html
HTML
102.4 B
8. Challenge Create a sepia effect to the renderer output.mp4
MP4
31.6 MB
8. Challenge Create a sepia effect to the renderer output.srt
SRT
3.2 KB
8. What have you learned.html
HTML
102.4 B
9. What have you learned.html
HTML
102.4 B
TutsNode.com.txt
TXT
102.4 B
[TGx]Downloaded from torrentgalaxy.to .txt
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