Udemy - High-Performance 3D Graphics Programming - Modern OpenGL

seeders: 28 leechers: 5 updated: 3 days ago
Added 4 days ago by freecoursewb in Other
Downloaded 16 times.
1337x.to
Udemy - High-Performance 3D Graphics Programming - Modern OpenGL

Torrent Contents Size: 1.4 GB

Udemy - High-Performance 3D Graphics Programming - Modern OpenGL
Bonus Resources.txt
TXT
102.4 B
Get Bonus Downloads Here.url
URL
204.8 B
~Get Your Files Here !
1 - Videos
1. Introduction.mp4
MP4
84.1 MB
10. Module 9 Compute Shaders & GPU Data Engineering.mp4
MP4
91.1 MB
11. Module 10 Sovereign Deployment & Autonomous Orchestration.mp4
MP4
88.2 MB
12. Conclusion.mp4
MP4
135.4 MB
2 - Labs
100. Lab 88 Dynamic Surface Reconstruction Marching Cubes.html
HTML
15.2 KB
101. Lab 89 Advanced Profiling GPU Queries and Timers.html
HTML
14.4 KB
102. Lab 90 Optimizing the Render Loop for 240Hz Displays.html
HTML
14.1 KB
103. Lab 91 Headless OpenGL Rendering (EGL).html
HTML
13.8 KB
104. Lab 92 Dockerizing the Graphics Pipeline.html
HTML
13.9 KB
105. Lab 93 NVIDIA Container Toolkit and GPU Passthrough.html
HTML
13.2 KB
106. Lab 94 Secure Asset Transmission via mTLS.html
HTML
13.3 KB
107. Lab 95 Deploying Render Nodes on Kubernetes.html
HTML
13.4 KB
108. Lab 96 Data Sovereignty Encrypting Textures at Rest and in Transit.html
HTML
14.5 KB
109. Lab 97 WebGL WebGPU Bridges Streaming the Framebuffer.html
HTML
13.7 KB
110. Lab 98 CI CD for Graphics — Automated Shader Testing and Validation.html
HTML
13.6 KB
111. Lab 99 Telemetry, Logging, and Zero-Failure Fallbacks.html
HTML
14 KB
112. Lab 100 Sovereign, Cloud-Native PBR Engine with Autonomous Orchestration.html
HTML
89.6 KB
13. Lab 1 Architectural Initialization and Secure Context Genesis.html
HTML
13.6 KB
14. Lab 2 Hardware-Rooted Authentication and the GLFW Windowing System.html
HTML
14.5 KB
15. Lab 3 GLAD Integration and the OS-to-GPU Function Pointer Bridge.html
HTML
14.5 KB
16. Lab 4 The Graphics State Machine Memory Allocation and VBO Orchestration.html
HTML
13.6 KB
17. Lab 5 Vertex Array Objects (VAO) and Zero-Failure State Tracking.html
HTML
13.9 KB
18. Lab 6 Element Buffer Objects (EBO) and Memory-Optimized Indexing.html
HTML
13 KB
19. Lab 7 GLSL Compilation and the Secure Shader Build Pipeline.html
HTML
13.5 KB
20. Lab 8 Linking Programs and Validating the Execution Binary.html
HTML
13.1 KB
21. Lab 9 Uniforms Establishing the CPU-to-GPU Communication Bridge.html
HTML
12.8 KB
22. Lab 10 The Deterministic Multi-Colored Triangle.html
HTML
14.1 KB
23. Lab 11 Vector Algebra for High-Performance Graphics.html
HTML
14 KB
24. Lab 12 Matrix Multiplication and Memory-Aligned Memory Layouts.html
HTML
14.5 KB
25. Lab 13 The GLM Mathematics Library and SIMD Optimizations.html
HTML
13.6 KB
26. Lab 14 Translation, Rotation, and Scaling in 3D Space.html
HTML
13.5 KB
27. Lab 15 Spatial Sovereignty The Local, World, and View Coordinate Systems.html
HTML
14.2 KB
28. Lab 16 Projection Matrices Orthographic vs. Perspective.html
HTML
13.8 KB
29. Lab 17 The Z-Buffer and Depth Testing Topologies.html
HTML
14 KB
30. Lab 18 Constructing the First-Person Camera Subsystem.html
HTML
14.7 KB
31. Lab 19 The Rotational Paradigm Shift — Euler Angles, Gimbal Lock.html
HTML
14.3 KB
32. Lab 20 Delta-Time Architecture for Hardware-Agnostic Movement.html
HTML
13.2 KB
33. Lab 21 Fragment Shader Fundamentals and Color Theory.html
HTML
13.7 KB
34. Lab 22 Texture Coordinate Mapping and Interpolation.html
HTML
14.5 KB
35. Lab 23 Texture Filtering, Mipmaps, and Memory Bandwidth.html
HTML
13.4 KB
36. Lab 24 Multi-Texture Binding and Sampler Management.html
HTML
14.5 KB
37. Lab 25 Shader Class Encapsulation for Enterprise Pipelines.html
HTML
16.6 KB
38. Lab 26 Modularizing the Silicon Mind GLSL Preprocessor Directives.html
HTML
13.4 KB
39. Lab 27 The Efficiency Protocol Orchestrating State Changes.html
HTML
13.4 KB
40. Lab 28 Gamma Correction and Linear Color Space Compliance.html
HTML
13.7 KB
41. Lab 29 High Dynamic Range (HDR) Setup and Theory.html
HTML
14.2 KB
42. Lab 30 Procedural Generation Drawing without Textures.html
HTML
13.4 KB
43. Lab 31 The Physics of Light Ambient, Diffuse, and Specular.html
HTML
14 KB
44. Lab 32 Implementing the Phong Reflection Model — The Architecture of Synthetic.html
HTML
14.8 KB
45. Lab 33 The Blinn-Phong Optimization for Specular Highlights.html
HTML
14.3 KB
46. Lab 34 Material Structs Defining Surface Properties in GLSL.html
HTML
12.8 KB
47. Lab 35 Light Structs Encapsulating Emission Data.html
HTML
13.2 KB
48. Lab 36 Directional Lights Simulating the Sun.html
HTML
14 KB
49. Lab 37 Point Lights and Distance-Based Attenuation.html
HTML
13.3 KB
50. Lab 38 Precision Volumetrics & Selective Fragment Elimination.html
HTML
14.4 KB
51. Lab 39 Orchestrating the Multiple Light Setup The Grand Convergence.html
HTML
16.8 KB
52. Lab 40 Milestone The Illuminated Testing Chamber.html
HTML
15.8 KB
53. Lab 41 Introduction to Assimp and the Open Asset Import Library.html
HTML
12.5 KB
54. Lab 42 Parsing Secure Mesh Data from Disk to RAM.html
HTML
13.7 KB
55. Lab 43 Designing the Enterprise Mesh Class.html
HTML
15.3 KB
56. Lab 44 Designing the Model Class for Hierarchical Nodes.html
HTML
16.1 KB
57. Lab 45 Material Extraction and Texture Auto-Loading.html
HTML
14.9 KB
58. Lab 46 Bounding Volumes AABBs and Spheres.html
HTML
14.8 KB
59. Lab 47 Frustum Culling on the CPU Side.html
HTML
14.7 KB
60. Lab 48 Instanced Rendering Drawing 100,000 Asteroids.html
HTML
15.2 KB
61. Lab 49 Sovereign Fleet Orchestration Instanced Arrays and Vertex Divisors.html
HTML
14.9 KB
62. Lab 50 VRAM Governance Memory Profiling and the Zero-Leak Architecture.html
HTML
13.5 KB
63. Lab 51 Custom Framebuffers and Renderbuffer Objects (RBO).html
HTML
14.8 KB
64. Lab 52 Off-Screen Rendering and G-Buffer Architecture.html
HTML
15 KB
65. Lab 53 Post-Processing Inversion and Grayscale.html
HTML
14.2 KB
66. Lab 54 Kernel Effects—Spatial Convolution and Feature Extraction.html
HTML
13.7 KB
67. Lab 55 Multi-Sample Anti-Aliasing (MSAA) Fundamentals.html
HTML
14.3 KB
68. Lab 56 Custom MSAA Framebuffer Resolution.html
HTML
14.5 KB
69. Lab 57 Cubemaps and Environment Mapping.html
HTML
13.5 KB
70. Lab 58 Implementing a Skybox — The Infinite Horizon Protocol.html
HTML
15.2 KB
71. Lab 59 Optical Physics Simulation Reflection and Refraction.html
HTML
14.1 KB
72. Lab 60 Geometry Shaders Exploding Objects and Normal Visualization.html
HTML
13.9 KB
73. Lab 61 Shadow Mapping Theory and the Depth Map.html
HTML
14 KB
74. Lab 62 Rendering the Scene from the Light's Perspective.html
HTML
13.5 KB
75. Lab 63 Shadow Map Bias and Peter Panning Corrections.html
HTML
14.6 KB
76. Lab 64 Over-Sampling and Percentage-Closer Filtering (PCF).html
HTML
13.2 KB
77. Lab 65 Omnidirectional Shadow Maps for Point Lights.html
HTML
15.2 KB
78. Lab 66 Geometry Shaders for Cubemap Shadow Generation.html
HTML
15 KB
79. Lab 67 Normal Mapping Tangent Space and the TBN Matrix.html
HTML
15.1 KB
80. Lab 68 Parallax Mapping for Deep Surface Detail.html
HTML
15.2 KB
81. Lab 69 Steep Parallax Mapping and Self-Shadowing.html
HTML
14.1 KB
82. Lab 70 Screen Space Ambient Occlusion (SSAO) Theory and Implementation.html
HTML
15.9 KB
83. Lab 71 The Microfacet Model and Energy Conservation.html
HTML
14.3 KB
84. Lab 72 The Cook-Torrance BRDF and the Rendering Equation.html
HTML
14.9 KB
85. Lab 73 Albedo, Metallic, Roughness, and AO Maps.html
HTML
14.4 KB
86. Lab 74 Direct Lighting in a PBR Environment.html
HTML
15.8 KB
87. Lab 75 Image Based Lighting (IBL) Overview.html
HTML
13.8 KB
88. Lab 76 Irradiance Mapping and Diffuse IBL.html
HTML
15.4 KB
89. Lab 77 The Pre-Filter Environment Map for Specular IBL.html
HTML
15.1 KB
90. Lab 78 Generating the BRDF Integration Map.html
HTML
16.3 KB
91. Lab 79 The Grand Synthesis – Merging Direct and Indirect PBR Lighting.html
HTML
15.1 KB
92. Lab 80 Milestone The Photorealistic Material Showcase.html
HTML
14.8 KB
93. Lab 81 Compute Shader Genesis and Work Groups.html
HTML
14.6 KB
94. Lab 82 Shader Storage Buffer Objects (SSBO).html
HTML
13.7 KB
95. Lab 83 CPU-GPU Synchronization and Memory Barriers.html
HTML
13.6 KB
96. Lab 84 High-Performance GPU Particle Systems.html
HTML
14.2 KB
97. Lab 85 Compute-Driven Frustum Culling.html
HTML
14.9 KB
98. Lab 86 Parallel Reduction Algorithms on the GPU.html
HTML
14.7 KB
99. Lab 87 Image Processing via Compute Shaders.html
HTML
14.3 KB
2. Module 1 Sovereign Environment & Pipeline Genesis.mp4
MP4
120.2 MB
3. Module 2 Mathematical Bedrock & Spatial Transformations.mp4
MP4
146.8 MB
4. Module 3 Advanced Shader Architecture & Memory Boundaries.mp4
MP4
133.7 MB
5. Module 4 Deterministic Illumination Models.mp4
MP4
98.7 MB
6. Module 5 Asset Orchestration & Sovereign Memory Management.mp4
MP4
90.6 MB
7. Module 6 Framebuffer Topologies & Post-Processing.mp4
MP4
97.7 MB
8. Module 7 Advanced Shadow Topography & Depth.mp4
MP4
168 MB
9. Module 8 Physically Based Rendering (PBR).mp4
MP4
129.8 MB

Description

Related Torrents

Location

Trackers

Tracker name
udp://coeus.torrentonline.cc:42069/announce
https://edge-team.cc/announce
https://tracker.madtia.cc/announce
udp://tracker.1h.is:1337/announce
udp://tracker.t-1.org:6969/announce
udp://open.stealth.si:80/announce
udp://whybother.torrentonline.cc:42069/announce
udp://obey.torrentonline.cc:42069/announce
udp://archive.torrentonline.cc:42069/announce
https://tracker.7471.top:443/announce
https://tracker.pmman.tech:443/announce
https://torrents.tmtime.dev:443/announce
http://tracker.moeblog.cn:443/announce
http://tracker.lilithraws.org:443/announce
udp://tracker.opentrackr.org:1337/announce
http://tracker.openbittorrent.com:80/announce
udp://opentracker.i2p.rocks:6969/announce
udp://tracker.internetwarriors.net:1337/announce
udp://tracker.leechers-paradise.org:6969/announce
udp://coppersurfer.tk:6969/announce
udp://tracker.zer0day.to:1337/announce
Torrent hash: