Pikuma - Raycasting Engine Programming with Source Code

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Added 1 week ago by noahsiez 70 in Other
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Pikuma - Raycasting Engine Programming with Source Code

Torrent Contents Size: 3.65 GB

Pikuma - Raycasting Engine Programming with Source Code
▼ show more 83 files
01. Introduction and Learning Outcomes.mp4
MP4
91.95 MB
02. How to Take this Course.mp4
MP4
4.32 MB
03. An Overview of the Raycasting Algorithm.mp4
MP4
40.66 MB
04. Raycasting or Raytracing.mp4
MP4
53.58 MB
05. Raycasting Limitations.mp4
MP4
23.05 MB
06. A Review of Degrees and Radians.mp4
MP4
73.95 MB
07. A Review of Sine Cosine and Tangent.mp4
MP4
112.24 MB
08. Defining the 2D Map Grid.mp4
MP4
46.05 MB
09. Coding the Map Class.mp4
MP4
59.17 MB
10. Player Movement.mp4
MP4
41.59 MB
11. Coding the Player Movement.mp4
MP4
59.03 MB
12. Coding the Map Collision.mp4
MP4
41.96 MB
13. Defining the Field of View.mp4
MP4
75.61 MB
14. Coding the Field of View Ray Increments.mp4
MP4
67.57 MB
15. Finding Wall Hit.mp4
MP4
55.04 MB
16. Finding Horizontal Intersections.mp4
MP4
143.66 MB
17. Finding Vertical Intersections.mp4
MP4
55.67 MB
18. Coding X-intercept and Y-intercept.mp4
MP4
87.64 MB
19. Coding the Horizontal Wall Intersection.mp4
MP4
39.16 MB
20. Coding the Vertical Intersection.mp4
MP4
74.29 MB
21. Fixing the Intersection Offset Error.mp4
MP4
31.41 MB
22. Orientation as Angles or Vectors.mp4
MP4
31.49 MB
23. Wall Projection.mp4
MP4
46.96 MB
24. Finding the Wall Strip Height.mp4
MP4
73.89 MB
25. Visualizing the Minimap.mp4
MP4
24.29 MB
26. Coding the Wall Rendering.mp4
MP4
65.35 MB
27. Fixing the Fishbowl Distortion.mp4
MP4
77.73 MB
28. Implementing Wall Shading by Depth.mp4
MP4
23.33 MB
29. BrightDark Wall Sides.mp4
MP4
27.75 MB
30. First Steps in C.mp4
MP4
43.5 MB
31. Working with Makefile.mp4
MP4
19.22 MB
32. Installing Visual Studio and SDL on Windows.mp4
MP4
30.2 MB
33. Creating a SDL Window.mp4
MP4
36.98 MB
34. SDL Rendering and Event Polling.mp4
MP4
23.75 MB
35. Rendering SDL Rectangles.mp4
MP4
18.68 MB
36. Game Loop Overview.mp4
MP4
26.62 MB
37. Coding a Fixed Time Step Game Loop.mp4
MP4
18.7 MB
38. SDL Delay.mp4
MP4
42.99 MB
39. Drawing the Map with SDL.mp4
MP4
31.8 MB
40. Player Movement and SDL Events.mp4
MP4
28.43 MB
41. Implementing Wall Collision in C.mp4
MP4
6.15 MB
42. Ray Struct and FOV.mp4
MP4
24.21 MB
43. Translating the Horizontal Intersection to C.mp4
MP4
28.37 MB
44. Translating the Vertical Intersection to C.mp4
MP4
35.58 MB
45. Rendering Rays.mp4
MP4
17.35 MB
46. The Color Buffer.mp4
MP4
113.43 MB
47. Color Buffer Implementation.mp4
MP4
26.44 MB
48. Freeing Allocated Resources.mp4
MP4
8.58 MB
49. Creating the Wall Projection.mp4
MP4
39.69 MB
50. Exercise Ceiling & Floor Solid Colors.mp4
MP4
4.47 MB
51. Ceiling & Floor Solid Color Implementation.mp4
MP4
6.09 MB
52. Representing Textures.mp4
MP4
46.53 MB
53. Creating a Texture Programmatically.mp4
MP4
13.96 MB
54. Mapping Textures to Wall.mp4
MP4
67.45 MB
55. Implementing Wall Texturing.mp4
MP4
51.55 MB
56. Multiple Textures.mp4
MP4
34.05 MB
57. Multiple Texture Code.mp4
MP4
34.32 MB
58. Fixed Size Data Types.mp4
MP4
23.8 MB
59. Using Fixed Size Integer Types.mp4
MP4
5.11 MB
60. Libraries to Decode PNG Files.mp4
MP4
23.14 MB
61. Loading External PNG Files.mp4
MP4
59.05 MB
62. Activity Field of View Distortion.mp4
MP4
10.84 MB
63. Understanding the Angle Increment Distortion.mp4
MP4
49.9 MB
64. Coding the Angle Increment Distortion Fix.mp4
MP4
15.78 MB
65. Full Screen Window.mp4
MP4
55.15 MB
66. Refactoring the Graphics File.mp4
MP4
72.75 MB
67. Drawing Filled Rectangles.mp4
MP4
4.47 MB
68. Refactoring the Map File.mp4
MP4
38.54 MB
69. Refactoring the Ray and Player File.mp4
MP4
35.75 MB
70. The Line Equation.mp4
MP4
52.48 MB
71. Rasterizing Lines.mp4
MP4
80.4 MB
72. Coding the DDA Line Algorithm.mp4
MP4
10.01 MB
73. Refactoring the Wall Projection File.mp4
MP4
20.41 MB
74. Creating a Type Definition for Color Values.mp4
MP4
10.27 MB
75. Sending Parameters by Reference.mp4
MP4
7.17 MB
76. Refactoring the Ray-Facing Code.mp4
MP4
15.63 MB
77. Wall Texture Color Intensity.mp4
MP4
28.22 MB
78. Coding the Texture Color Intensity.mp4
MP4
15 MB
79. Raycasting Sprites.mp4
MP4
42.76 MB
80. Sprite Type Definition.mp4
MP4
26.2 MB
81. Coding the Sprite Typedef.mp4
MP4
63 MB
82. Rendering Sprites in the Minimap.mp4
MP4
13.03 MB
83. Identifying Visible Sprites.mp4
MP4
25.8 MB
84. Coding the Visible Sprites.mp4
MP4
27.6 MB
85. Finding the Sprite Distance.mp4
MP4
17.27 MB
86. Normalizing Player Rotation Angle.mp4
MP4
19.99 MB
87. Calculating the Sprite Projection Height.mp4
MP4
50.06 MB
88. Calculating the Sprite X Position.mp4
MP4
23.45 MB
89. Sprite Rectangle Position in the Screen.mp4
MP4
32.48 MB
90. Displaying Textured Sprites.mp4
MP4
57.6 MB
91. Activity Sorting Sprites.mp4
MP4
6.4 MB
92. Sorting Sprites by Distance.mp4
MP4
22.4 MB
93. Sprites Behind Walls.mp4
MP4
35.66 MB
94. Fixing the Sprite Fishbowl Distortion.mp4
MP4
14.46 MB
95. Concluding our Raycasting Implementation.mp4
MP4
24.12 MB
96. Notes on Look-up Tables.mp4
MP4
68.65 MB
Raycasting Programming with C.txt
TXT
2.82 KB
code.zip
ZIP
8.68 MB

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