Pikuma - PS1 Programming with MIPS Assembly & C

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Pikuma - PS1 Programming with MIPS Assembly & C

Torrent Contents Size: 10.45 GB

Pikuma - PS1 Programming with MIPS Assembly & C
▼ show more 176 files
001. Starting our Journey.mp4
MP4
101.92 MB
002. How to Take this Course.mp4
MP4
4.32 MB
003. Placing the PlayStation in History.mp4
MP4
90.94 MB
004. PS1 Hardware Overview.mp4
MP4
94.25 MB
005. The MIPS CPU.mp4
MP4
43.08 MB
006. Memory & Endianness.mp4
MP4
30.97 MB
007. Memory Map.mp4
MP4
30.66 MB
008. CPU Registers & Load Instructions.mp4
MP4
81.32 MB
009. Store, Add, & Subtract Instructions.mp4
MP4
42.22 MB
010. Jump & Branch Instructions.mp4
MP4
35.06 MB
011. Exercise Our First MIPS Code.mp4
MP4
18.45 MB
012. Going Over Our First MIPS Code.mp4
MP4
26.29 MB
013. Installing the ARMIPS Assembler.mp4
MP4
34.7 MB
014. Assembling our MIPS Code.mp4
MP4
7.4 MB
015. PSX-EXE File Format.mp4
MP4
11.61 MB
016. Emulator & Step-By-Step Execution.mp4
MP4
33.02 MB
017. Fixing Off-By-One Error.mp4
MP4
10.29 MB
018. Pseudo-Instructions.mp4
MP4
34.24 MB
019. The MIPS Pipeline.mp4
MP4
66.19 MB
020. Some Warm Up Exercises.mp4
MP4
17.43 MB
021. Solving our Warm Up Exercises.mp4
MP4
43.22 MB
022. Register Shorthand.mp4
MP4
22.98 MB
023. Factorial Exercise.mp4
MP4
24.59 MB
024. Solving our Factorial Exercise.mp4
MP4
40.56 MB
025. Factorial Subroutine.mp4
MP4
40 MB
026. Negative Numbers.mp4
MP4
40.79 MB
027. Sign Extension.mp4
MP4
29.87 MB
028. Logical Instructions.mp4
MP4
28.28 MB
029. Bitshifting Instructions.mp4
MP4
32.14 MB
030. Examples of CISC & RISC Machines.mp4
MP4
38.67 MB
031. CISC vs RISC Instructions.mp4
MP4
81.97 MB
032. The PlayStation Graphics System.mp4
MP4
77.4 MB
033. Drawing Primitives.mp4
MP4
36.17 MB
034. GPU Packets.mp4
MP4
66.17 MB
035. Sending Display Control Packets to GP1.mp4
MP4
81.47 MB
036. Sending VRAM Access Packets to GP0.mp4
MP4
33.16 MB
037. Clear Display Area.mp4
MP4
26.87 MB
038. Drawing a Flat-Shaded Triangle.mp4
MP4
18.31 MB
039. Drawing a Flat-Shaded Quad.mp4
MP4
11.84 MB
040. Drawing a Gouraud-Shaded Triangle.mp4
MP4
9.21 MB
041. Flat-Shaded Triangle Subroutine.mp4
MP4
49.37 MB
042. Coding our Flat Triangle Subroutine.mp4
MP4
19.81 MB
043. Stack & Stack Pointer.mp4
MP4
42.51 MB
044. Stack Parameters.mp4
MP4
24.55 MB
045. Stack & Heap Space.mp4
MP4
39.42 MB
046. Variables.mp4
MP4
43.2 MB
047. Variable Alignment.mp4
MP4
20.15 MB
048. Vector Alignment.mp4
MP4
62.64 MB
049. Copying Image Data to VRAM.mp4
MP4
103.38 MB
050. Using Bitshifting to Multiply & Divide.mp4
MP4
32.99 MB
051. 24BPP Display Mode.mp4
MP4
59.12 MB
052. Taking Advantage of our Delay Slots.mp4
MP4
28.78 MB
053. Moving from MIPS Assembly to C.mp4
MP4
25.86 MB
054. Installing Tools on Windows 11.mp4
MP4
46.54 MB
055. Installing Tools on Windows XP.mp4
MP4
66.76 MB
056. Compiling a Simple Psy-Q Project.mp4
MP4
33.98 MB
057. Double-Buffer Screen.mp4
MP4
99.04 MB
058. Psy-Q Integer Data Types.mp4
MP4
14.25 MB
059. Psy-Q Primitive Types.mp4
MP4
23.83 MB
060. Ordering Table & Primitive Buffer.mp4
MP4
61.83 MB
061. Sorting Primitives into the OT.mp4
MP4
47.86 MB
062. Sorting a Gouraud Quad into the OT.mp4
MP4
25.12 MB
063. A Review of Pointers.mp4
MP4
64.45 MB
064. The Arrow Operator.mp4
MP4
56.52 MB
065. A Review of 3D Projection.mp4
MP4
68.94 MB
066. Vertices & Face Indices.mp4
MP4
52.57 MB
067. The Geometry Transformation Engine.mp4
MP4
19.92 MB
068. Basic 3D Transformations.mp4
MP4
45.86 MB
069. RotTransPers Function.mp4
MP4
70.44 MB
070. Coding a Rotating 3D Cube.mp4
MP4
54.98 MB
071. Normal Clip.mp4
MP4
26.15 MB
072. Coding Quads as Cube Faces.mp4
MP4
12.56 MB
073. Reviewing Floating-Point Numbers.mp4
MP4
51.3 MB
074. Fixed-Point Numbers.mp4
MP4
48.52 MB
075. Implementing a Bouncing Cube.mp4
MP4
52.08 MB
076. Different Transform Matrix per Object.mp4
MP4
60.67 MB
077. Wait, Can I use Floats.mp4
MP4
6.12 MB
078. GTE Register Set.mp4
MP4
38.56 MB
079. Inline GTE Instructions.mp4
MP4
62.87 MB
080. RTPT vs. RTPS.mp4
MP4
34.35 MB
081. Reading Joypad State.mp4
MP4
65.96 MB
082. Joypad Input with BIOS Functions.mp4
MP4
79.94 MB
083. Joypad Header & Implementation.mp4
MP4
90.43 MB
084. Header File for OT & Primitive Buffer.mp4
MP4
79.7 MB
085. Header File for Display Routines.mp4
MP4
25.82 MB
086. Camera Space.mp4
MP4
54.8 MB
087. The Look-At Transformation.mp4
MP4
73.91 MB
088. The LookAt Function.mp4
MP4
66.73 MB
089. Coding the Look-At Camera Model.mp4
MP4
83.63 MB
090. CD-ROM Basics.mp4
MP4
65.21 MB
091. Generating an ISO on Windows XP.mp4
MP4
47.12 MB
092. Generating an ISO on Windows 11.mp4
MP4
32.7 MB
093. A Function to Read Files from the CD.mp4
MP4
93.63 MB
094. Understanding the MODEL.BIN File.mp4
MP4
23.87 MB
095. Dynamically Allocating Buffers.mp4
MP4
49.81 MB
096. Heap Initialization on Windows 11.mp4
MP4
24.66 MB
097. Interpreting Bytes as Numbers.mp4
MP4
72.29 MB
098. Handling Different Order of Bytes.mp4
MP4
47.08 MB
099. Reading Vertices & Faces from a File.mp4
MP4
51.18 MB
100. UV Coordinates, TPAGE, & CLUT.mp4
MP4
61.13 MB
101. Installing TIM Tool.mp4
MP4
7.65 MB
102. TIM File Format.mp4
MP4
25.85 MB
103. Read TIM File from the CD.mp4
MP4
75.61 MB
104. Textured Cube Faces.mp4
MP4
84.05 MB
105. Wobbly Textures.mp4
MP4
100.18 MB
106. Polygon Jitter.mp4
MP4
8.73 MB
107. Dev Tools CD Samples.mp4
MP4
41.19 MB
108. Intro to our Final Project.mp4
MP4
80.92 MB
109. Importing Project Assets.mp4
MP4
9.21 MB
110. PRM File Layout.mp4
MP4
49 MB
111. Reading Object Name from PRM File.mp4
MP4
55.21 MB
112. Reading Vertices from PRM File.mp4
MP4
41.33 MB
113. Handling Different Primitive Types.mp4
MP4
103.01 MB
114. Reading Primitives from PRM File.mp4
MP4
58.35 MB
115. Drawing Flat-Shaded Object Faces.mp4
MP4
103.84 MB
116. Using sizeof with Variable Name.mp4
MP4
11.47 MB
117. CMP File Layout.mp4
MP4
68.74 MB
118. Reading Number of Textures from File.mp4
MP4
29.68 MB
119. Reading TIM Sizes from File.mp4
MP4
60.1 MB
120. A Function to Extract LZSS Data.mp4
MP4
33.58 MB
121. Texture Structs.mp4
MP4
47.34 MB
122. Uploading CMP Textures to VRAM.mp4
MP4
63 MB
123. Global Texture Store Array.mp4
MP4
75.36 MB
124. Rendering Textured Triangles.mp4
MP4
24.09 MB
125. Visualizing Textured 3D Objects.mp4
MP4
40.5 MB
126. Loading Multiple CMP Files.mp4
MP4
59.49 MB
127. Exercise Linked List of Objects.mp4
MP4
29.74 MB
128. Linked List Implementation.mp4
MP4
61.49 MB
129. Joypad Press & Release.mp4
MP4
8.97 MB
130. Reading Scene Objects from CD.mp4
MP4
98.35 MB
131. Camera-Object Distance Check.mp4
MP4
41.1 MB
132. Drawing Scene Objects.mp4
MP4
52.01 MB
133. Track Sections & Faces.mp4
MP4
66.24 MB
134. Structs for Sessions & Faces.mp4
MP4
23.47 MB
135. Reading Vertices, Faces, & Sections.mp4
MP4
73.84 MB
136. Function to Render Track Sections.mp4
MP4
96.49 MB
137. Shrinking Track Vertices.mp4
MP4
92.2 MB
138. Exercise Testing Face Flags.mp4
MP4
26.4 MB
139. Drawing Quad Lines.mp4
MP4
28.19 MB
140. Avoiding the GTE 16-bit Limitation.mp4
MP4
67.02 MB
141. Clamping Overflow Values.mp4
MP4
75.81 MB
142. Loading Track Texture Tiles.mp4
MP4
101.76 MB
143. Manually Position Textures in VRAM.mp4
MP4
80.09 MB
144. Loading Track Face UV Coords.mp4
MP4
46.25 MB
145. Flip Face Texture.mp4
MP4
25.18 MB
146. Tessellation & Polygon Subdivision.mp4
MP4
108.66 MB
147. Drawing Quads Recursively.mp4
MP4
37.86 MB
148. A Function to Draw Quads Recursively.mp4
MP4
75.94 MB
149. Subdividing UV Coordinates.mp4
MP4
48.99 MB
150. T-junctions.mp4
MP4
126.2 MB
151. Ship Struct.mp4
MP4
54.66 MB
152. Adding the Ship Header File.mp4
MP4
10.16 MB
153. Movement in Game Physics.mp4
MP4
24.67 MB
154. Changing the Thrust Magnitude.mp4
MP4
73.77 MB
155. Applying the Thrust Force.mp4
MP4
60.94 MB
156. Yaw, Pitch, & Roll.mp4
MP4
71.01 MB
157. Populating our Rotation Matrix.mp4
MP4
71.03 MB
158. Coding the Object's Orientation.mp4
MP4
63.43 MB
159. Drawing XYZ Axis.mp4
MP4
25.59 MB
160. Accelerating in the Nose's Direction.mp4
MP4
40.11 MB
161. Placing Camera Behind the Ship.mp4
MP4
48.21 MB
162. Yaw Velocity.mp4
MP4
87.58 MB
163. Maximum Yaw Velocity.mp4
MP4
32.67 MB
164. Roll Left & Right.mp4
MP4
53.9 MB
165. Rethinking Section Rendering.mp4
MP4
67.53 MB
166. Initializing Ship's Nearest Section.mp4
MP4
55.51 MB
167. Update Ship's Nearest Section.mp4
MP4
47.66 MB
168. Rendering Track Ahead.mp4
MP4
44.82 MB
169. Clamping Track Vertices to 16 bits.mp4
MP4
18.69 MB
170. Loading Track Session Normals.mp4
MP4
60.88 MB
171. Drawing Section Normals.mp4
MP4
37.63 MB
172. Loading the Section Base Vertex.mp4
MP4
47.38 MB
173. Projected Ship Height.mp4
MP4
54.78 MB
174. Coding the Projected Ship Height.mp4
MP4
42.29 MB
175. Track Attraction & Repulsion Forces.mp4
MP4
33.64 MB
176. Preventing Negative Height Values.mp4
MP4
21.07 MB
177. Audio & SPU.mp4
MP4
50.7 MB
178. Converting WAV to VAG.mp4
MP4
27.94 MB
179. Playing a VAG Sound Effect.mp4
MP4
69.66 MB
180. Pitch & Sampling Frequency.mp4
MP4
20.32 MB
181. Exercise Countdown Audio.mp4
MP4
3.22 MB
182. Countdown Sound Effects.mp4
MP4
25.44 MB
183. Background Music.mp4
MP4
70.8 MB
184. Recording an Audio Track.mp4
MP4
22.98 MB
185. Adding Audio Track to ISO.mp4
MP4
39.87 MB
186. Play Audio Track Implementation.mp4
MP4
37.39 MB
187. Play Background Audio Track.mp4
MP4
27.75 MB
188. Adding Scene Objects & Audio.mp4
MP4
19.48 MB
189. Conclusion & Next Steps.mp4
MP4
95.34 MB
PS1 Programming with MIPS Assembly & C.txt
TXT
5.05 KB
code.zip
ZIP
1.47 GB

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