Pikuma - 3D Computer Graphics Programming

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Pikuma - 3D Computer Graphics Programming

Torrent Contents Size: 10.82 GB

Pikuma - 3D Computer Graphics Programming
▼ show more 274 files
1. Error Check when Allocating Memory.htm
HTM
1.07 MB
1. Introduction and Learning Outcomes.mp4
MP4
64.14 MB
10. Creating an SDL Window.mp4
MP4
34.16 MB
10. OBJ Files as Quads or Triangles.htm
HTM
999.08 KB
100. Texture Mapping.mp4
MP4
101.26 MB
101. Representing Textures in Memory.mp4
MP4
96.1 MB
102. Texture Typedef.mp4
MP4
79.95 MB
103. Textured Triangles.mp4
MP4
31.22 MB
104. Textured Flat-Bottom Triangle.mp4
MP4
109.24 MB
105. Textured Flat-Top Triangle.mp4
MP4
31 MB
106. Barycentric Coordinates.mp4
MP4
137.94 MB
107. Barycentric Weights (α, β, γ).mp4
MP4
118.68 MB
108. Function to Compute (α, β, γ).mp4
MP4
45.67 MB
109. Visualizing Textured Triangles.mp4
MP4
94.18 MB
11. Back-face Culling in Games.htm
HTM
3.29 MB
11. Rendering an SDL Window.mp4
MP4
71.7 MB
110. Perspective Correct Interpolation.mp4
MP4
233.8 MB
111. PS1 Games and Affine Texture Mapping.mp4
MP4
7.81 MB
112. Perspective Correct Interpolation Code.mp4
MP4
125.81 MB
113. Inverted Cube UV Coordinates.mp4
MP4
21.72 MB
114. Decoding PNG Files.mp4
MP4
76.6 MB
115. Loading PNG File Content.mp4
MP4
73.61 MB
116. Freeing PNG Textures.mp4
MP4
4.26 MB
117. Loading OBJ Texture Attributes.mp4
MP4
107.52 MB
118. Preventing Texture Buffer Overflow.mp4
MP4
45.38 MB
119. Visualizing Textured OBJ Models.mp4
MP4
32.01 MB
12. Declaring a Color Buffer.mp4
MP4
203.34 MB
12. Dot Product & Vector Length.htm
HTM
1019.32 KB
120. Z-Buffer.mp4
MP4
81.77 MB
121. Z-Buffer Code.mp4
MP4
69.43 MB
122. Exercise Z-Buffer for Filled Triangles.mp4
MP4
27.07 MB
123. Implementing a Z-Buffer for Filled Triangles.mp4
MP4
33.66 MB
124. A Discussion on Dynamic Memory Allocation.mp4
MP4
114.63 MB
125. Camera Space.mp4
MP4
126.03 MB
126. Look At Camera Model.mp4
MP4
78.37 MB
127. Look At Transformations.mp4
MP4
117.7 MB
128. The LookAt Function.mp4
MP4
54.61 MB
129. Coding the LookAt Function.mp4
MP4
74.81 MB
13. Allocating Memory and Freeing Resources.mp4
MP4
23.97 MB
13. Back-face Culling in OpenGL.htm
HTM
1009.15 KB
130. Variable Delta-time.mp4
MP4
32.06 MB
131. A Simple FPS Camera Movement.mp4
MP4
58.88 MB
132. Coding a Simple FPS Camera Movement.mp4
MP4
90.59 MB
133. Frustum Clipping.mp4
MP4
79.28 MB
134. Planes.mp4
MP4
34.31 MB
135. Exercise Right Frustum Plane Point & Normal.mp4
MP4
29 MB
136. Defining Frustum Planes Points & Normals.mp4
MP4
171.59 MB
137. Initializing an Array of Frustum Planes.mp4
MP4
32.4 MB
138. Defining Points Inside and Outside Planes.mp4
MP4
55.33 MB
139. Intersection Between Line & Plane.mp4
MP4
153.86 MB
14. Normalization & Direction.htm
HTM
1.03 MB
14. SDL Texture.mp4
MP4
78.8 MB
140. Clipping a Polygon Against a Plane.mp4
MP4
130.43 MB
141. Polygon Typedef.mp4
MP4
102.59 MB
142. A Function to Clip Polygon Against Planes.mp4
MP4
125.16 MB
143. Coding the Function to Clip Polygons Against Planes.mp4
MP4
102.68 MB
144. Converting Polygons Back Into Triangles.mp4
MP4
38.44 MB
145. Visualizing Clipped Triangles.mp4
MP4
74.62 MB
146. Horizontal & Vertical FOV Angles.mp4
MP4
52.16 MB
147. Clipping Texture UV Coordinates.mp4
MP4
113.03 MB
148. Clipping Space.mp4
MP4
136.51 MB
149. Working with Static Variables.mp4
MP4
18.13 MB
15. Exercise Selecting Different Render Modes.htm
HTM
1011.69 KB
15. Fullscreen Window.mp4
MP4
29.04 MB
150. Refactoring SDL Globals.mp4
MP4
119.57 MB
151. Simulating Low-Resolution Displays.mp4
MP4
34.99 MB
152. Refactoring Light Globals.mp4
MP4
21.26 MB
153. Exercise Camera Pitch Rotation.mp4
MP4
41.04 MB
154. Implementing the Camera Pitch Rotation.mp4
MP4
42.68 MB
155. Declaring Multiple Meshes.mp4
MP4
58.07 MB
156. Implementing Multiple Meshes.mp4
MP4
116.08 MB
157. Implementing Multiple Textures.mp4
MP4
68.53 MB
158. Function to Process Pipeline Stages.mp4
MP4
92.43 MB
159. Exercise Reading OBJ Quads.mp4
MP4
68.94 MB
16. Compiler Error & Enum Declaration.htm
HTM
1.04 MB
16. Exercise Drawing a Background Grid.mp4
MP4
30.82 MB
160. Reading OBJ Quads.mp4
MP4
20.3 MB
161. Dedicated Graphics Cards.mp4
MP4
88.33 MB
162. Modern Graphics APIs & Shaders.mp4
MP4
122.11 MB
163. Pineda's Rasterization Algorithm.mp4
MP4
49.11 MB
164. Determining Point Inside Triangle.mp4
MP4
80.22 MB
165. Top-Left Rasterization Rule.mp4
MP4
79.8 MB
166. Edge Function & Barycentric Weights.mp4
MP4
69.02 MB
167. Edge Function & Constant Increments.mp4
MP4
92.86 MB
168. Subpixel Rasterization.mp4
MP4
56.04 MB
169. Signed Area & Backface Culling.mp4
MP4
59.8 MB
17. Drawing a Background Grid.mp4
MP4
50.59 MB
17. Typedef for Color Values.htm
HTM
1.08 MB
170. Non-Fullscreen SDL Window.mp4
MP4
45.69 MB
171. Mouse Motion (Camera Pitch & Yaw).mp4
MP4
29.22 MB
172. Mouse Wheel (Camera Front & Back).mp4
MP4
30.69 MB
173. Exercise Subpixel Rasterizer.mp4
MP4
90.07 MB
174. Subpixel Line Drawing.mp4
MP4
107.13 MB
175. Subpixel Flat-Shaded Triangles.mp4
MP4
43.04 MB
176. Subpixel Textured Triangles.mp4
MP4
52.55 MB
177. Revisiting Handedness & Orientation.mp4
MP4
76.74 MB
178. Next Steps.mp4
MP4
67.3 MB
18. Exercise Drawing Rectangles.mp4
MP4
27.45 MB
18. Number of Triangles vs. Performance.htm
HTM
7.94 MB
19. Creating a Function to Draw Rectangles.mp4
MP4
59.78 MB
19. Exercise Sorting Faces.htm
HTM
1.05 MB
2. How to Take this Course.mp4
MP4
4.52 MB
2. The Operator Sizeof.htm
HTM
1019.63 KB
20. Defining Header Files.mp4
MP4
88.3 MB
20. Triangles, Polygons, and More....htm
HTM
17.27 MB
21. Coding New Header Files.mp4
MP4
46.48 MB
21. Exercise Matrix Multiplication.htm
HTM
1007.88 KB
22. 3D Rotation Direction & Handedness.htm
HTM
1.03 MB
22. The Draw Pixel Function.mp4
MP4
33.31 MB
23. Really Grokking the Projection Matrix.htm
HTM
1.71 MB
23. Vectors.mp4
MP4
72.7 MB
24. Declaring a Vector Type.mp4
MP4
5.34 MB
24. Order of Transformations for Row-major and Column-major.htm
HTM
1004.03 KB
25. A Note on Vector Normalization.htm
HTM
1020.62 KB
25. Review of C Structs.mp4
MP4
30.33 MB
26. Array of Points.mp4
MP4
27.52 MB
26. Gouraud Shading in Games.htm
HTM
3.83 MB
27. Orthographic Projection.mp4
MP4
44.63 MB
27. What Does Affine Mean.htm
HTM
1.04 MB
28. A Deeper Look into Perspective Correct Theory.htm
HTM
1001.26 KB
28. Perspective Projection.mp4
MP4
69.17 MB
29. Downloading upng.h
H
997.91 KB
29. Implementing the Perspective Divide.mp4
MP4
13.13 MB
3. Background Color Patterns.htm
HTM
1 MB
3. Words of Encouragement.mp4
MP4
21.21 MB
30. A Small Note on Rasterization Rules.htm
HTM
1.1 MB
30. Coordinate System Handedness.mp4
MP4
13.87 MB
31. Color Bytes (RGBA vs. ABGR).htm
HTM
1017.38 KB
31. Vector Transformations.mp4
MP4
45.97 MB
32. Review of Sine Cosine and Tangent.mp4
MP4
40.51 MB
32. Revisiting the PS1 Look.htm
HTM
20.6 MB
33. Rotating Vectors.mp4
MP4
95.28 MB
33. So, What Actually Gets Transformed.htm
HTM
2.13 MB
34. Intersection Between Line & Plane.pdf
PDF
197.82 KB
34. Vector Rotation Function.mp4
MP4
34.48 MB
35. Deciding What Not to Render.htm
HTM
1.4 MB
35. Proof of Angle Sine Addition.mp4
MP4
65.19 MB
36. Proof of Angle Cosine Addition.mp4
MP4
27.98 MB
36. Using Fixed-Point Numbers.htm
HTM
1005.09 KB
37. Fixing our Game Loop Time Step.mp4
MP4
80.72 MB
37. Older Hardware 3D Techniques.htm
HTM
5.94 MB
38. Using a Delay Function.mp4
MP4
31.48 MB
39. Triangles and Meshes.mp4
MP4
50.25 MB
3D Graphics Programming from Scratch.txt
TXT
4.92 KB
4. Constant Array Size Declaration.htm
HTM
1000.98 KB
4. Project Dependencies.mp4
MP4
84.97 MB
40. Vertices and Triangle Faces.mp4
MP4
48.45 MB
41. Triangle Edges.mp4
MP4
10.72 MB
42. Line Equation.mp4
MP4
66.16 MB
43. DDA Line Drawing Algorithm.mp4
MP4
103.82 MB
44. Coding a Function to Draw Lines.mp4
MP4
53.21 MB
45. Dynamic Arrays.mp4
MP4
46.93 MB
46. Dynamic Mesh Vertices and Faces.mp4
MP4
41.39 MB
47. OBJ Files.mp4
MP4
66.33 MB
48. Exercise Loading OBJ File Content.mp4
MP4
28.84 MB
49. Loading OBJ File Content.mp4
MP4
73.21 MB
5. A Quick Note for Windows Users.mp4
MP4
11.71 MB
5. Isometric Projection.htm
HTM
1.95 MB
50. Back-face Culling Motivation.mp4
MP4
36.84 MB
51. Vector Magnitude.mp4
MP4
47.36 MB
52. Vector Addition and Subtraction.mp4
MP4
29.37 MB
53. Vector Scalar Multiplication and Division.mp4
MP4
8.2 MB
54. Vector Cross Product.mp4
MP4
50.09 MB
55. Finding the Normal Vector.mp4
MP4
48.91 MB
56. Dot Product.mp4
MP4
77.32 MB
57. Back-face Culling Algorithm.mp4
MP4
33.33 MB
58. Back-face Culling Code.mp4
MP4
70.87 MB
59. Vector Normalization.mp4
MP4
75.21 MB
6. Exercise Proving the Angle Cosine Addition.htm
HTM
1.75 MB
6. Project Folder Structure.mp4
MP4
13.83 MB
60. Triangle Fill.mp4
MP4
50.46 MB
61. Flat-Bottom & Flat-Top Technique.mp4
MP4
36.14 MB
62. Activity Find Triangle Midpoint.mp4
MP4
32.5 MB
63. Solution to the Triangle Midpoint.mp4
MP4
61.6 MB
64. Coding the Triangle Midpoint Computation.mp4
MP4
30.43 MB
65. Flat-Bottom Triangle Algorithm.mp4
MP4
69.75 MB
66. Flat-Bottom Triangle Code.mp4
MP4
49.66 MB
67. Flat-Top Triangle Algorithm.mp4
MP4
38.9 MB
68. Flat-Top Triangle Code.mp4
MP4
30.17 MB
69. Avoiding Division by Zero.mp4
MP4
20.83 MB
7. Constant Framerate & Delta-time.htm
HTM
998.33 KB
7. The Compilation Flow.mp4
MP4
16.42 MB
70. Different Rendering Options Solution.mp4
MP4
52.81 MB
71. Colored Triangle Faces.mp4
MP4
51.8 MB
72. Painter's Algorithm.mp4
MP4
54.14 MB
73. Coding a Sorting Function.mp4
MP4
71.31 MB
74. Matrices Overview.mp4
MP4
87.62 MB
75. Matrix Operations.mp4
MP4
82.42 MB
76. Properties of Matrix Multiplication.mp4
MP4
60.87 MB
77. Examples of Matrix Multiplication.mp4
MP4
52.08 MB
78. 2D Rotation Matrix.mp4
MP4
49.76 MB
79. 3D Matrix Transformations.mp4
MP4
63.46 MB
8. Downloading array.h
H
997.79 KB
8. Working with Makefiles.mp4
MP4
12.28 MB
80. 3D Scale Matrix.mp4
MP4
67.74 MB
81. Matrix Typedef.mp4
MP4
19.56 MB
82. Scale Matrix Code.mp4
MP4
52.41 MB
83. 3D Translation Matrix.mp4
MP4
62.22 MB
84. Translation Matrix Code.mp4
MP4
18.09 MB
85. 3D Rotation Matrices.mp4
MP4
67.09 MB
86. Rotation Matrix Code.mp4
MP4
30.51 MB
87. The World Matrix.mp4
MP4
71.96 MB
88. Order of Transformations.mp4
MP4
10.8 MB
89. Translation is Not a Linear Transformation.mp4
MP4
70.04 MB
9. Configuring Visual Studio on Windows.mp4
MP4
34.04 MB
9. Separation of Vertex and Faces.htm
HTM
1.08 MB
90. Defining a Projection Matrix.mp4
MP4
101.57 MB
91. Populating our Perspective Projection Matrix.mp4
MP4
70.87 MB
92. Coding the Perspective Projection Matrix.mp4
MP4
84.03 MB
93. Exercise Projecting Negative Values.mp4
MP4
18.88 MB
94. Projecting Negative Values.mp4
MP4
45.5 MB
95. Row-major and Column-major Orders.mp4
MP4
60.78 MB
96. Flat Shading.mp4
MP4
117.14 MB
97. Coding Flat Shading & Light.mp4
MP4
87.26 MB
98. Smooth Shading Techniques.mp4
MP4
65.18 MB
99. Inverted Vertical Screen Values.mp4
MP4
28.88 MB
A Discussion on Dynamic Memory Allocation.zip
ZIP
1.33 MB
Avoiding Division by Zero.zip
ZIP
28.2 KB
Back-face Culling Code.zip
ZIP
15.36 KB
Barycentric Coordinates.zip
ZIP
47.48 KB
Clipping Texture UV Coordinates.zip
ZIP
1.34 MB
Coding Flat Shading & Light.zip
ZIP
28.86 KB
Coding New Header Files.zip
ZIP
2.75 KB
Coding a Function to Draw Lines.zip
ZIP
5.99 KB
Coding a Simple FPS Camera Movement.zip
ZIP
1.34 MB
Coding a Sorting Function.zip
ZIP
16.23 KB
Coding the Function to Clip Polygons Against Planes.zip
ZIP
1.34 MB
Coding the LookAt Function.zip
ZIP
1.34 MB
Coding the Perspective Projection Matrix.zip
ZIP
18.16 KB
Creating a Function to Draw Rectangles.zip
ZIP
1.96 KB
Determining Point Inside Triangle.zip
ZIP
7.48 KB
Different Rendering Options Solution.zip
ZIP
15.96 KB
Dot Product - DotProductVisualizer.zip
ZIP
127.91 KB
Dot Product.zip
ZIP
14.46 KB
Drawing a Background Grid.zip
ZIP
1.83 KB
Dynamic Arrays.zip
ZIP
7.24 KB
Dynamic Mesh Vertices and Faces.zip
ZIP
7.63 KB
Edge Function & Barycentric Weights.zip
ZIP
6.98 KB
Edge Function & Constant Increments.zip
ZIP
7.82 KB
Exercise Drawing a Background Grid.zip
ZIP
1.83 KB
Exercise Reading OBJ Quads.zip
ZIP
8.8 MB
Exercise Z-Buffer for Filled Triangles.zip
ZIP
1.33 MB
Fixing our Game Loop Time Step.zip
ZIP
4.15 KB
Flat-Bottom Triangle Algorithm.zip
ZIP
16.09 KB
Flat-Top Triangle Code.zip
ZIP
15.64 KB
Freeing PNG Textures.zip
ZIP
35.29 KB
Fullscreen Window.zip
ZIP
1.82 KB
Function to Process Pipeline Stages.zip
ZIP
6.33 MB
Horizontal & Vertical FOV Angles.zip
ZIP
1.34 MB
Implementing Multiple Textures.zip
ZIP
1.36 MB
Implementing a Z-Buffer for Filled Triangles.zip
ZIP
1.33 MB
Implementing the Camera Pitch Rotation.zip
ZIP
1.36 MB
Implementing the Perspective Divide.zip
ZIP
3.87 KB
Initializing an Array of Frustum Planes.zip
ZIP
1.34 MB
Inverted Cube UV Coordinates.zip
ZIP
25.91 KB
Inverted Vertical Screen Values.zip
ZIP
28.92 KB
Loading OBJ Texture Attributes.zip
ZIP
35.44 KB
Mouse Motion (Camera Pitch & Yaw).zip
ZIP
6.33 MB
Mouse Wheel (Camera Front & Back).zip
ZIP
6.33 MB
Non-Fullscreen SDL Window.zip
ZIP
6.33 MB
Orthographic Projection.zip
ZIP
3.82 KB
Perspective Correct Interpolation Code.zip
ZIP
26.61 KB
Pineda's Rasterization Algorithm.zip
ZIP
7.37 KB
Polygon Typedef.zip
ZIP
1.36 MB
Preventing Texture Buffer Overflow.zip
ZIP
1.33 MB
Reading OBJ Quads.zip
ZIP
8.8 MB
Refactoring Light Globals.zip
ZIP
1.36 MB
Refactoring SDL Globals.zip
ZIP
1.34 MB
Rendering an SDL Window.zip
ZIP
1.36 KB
Rotation Matrix Code.zip
ZIP
17.63 KB
SDL Texture.zip
ZIP
1.73 KB
Scale Matrix Code.zip
ZIP
17.33 KB
Simulating Low-Resolution Displays.zip
ZIP
1.34 MB
Subpixel Line Drawing.zip
ZIP
6.33 MB
Subpixel Rasterization.zip
ZIP
7.25 KB
Subpixel Textured Triangles.zip
ZIP
6.33 MB
Texture Typedef.zip
ZIP
24.81 KB
Textured Flat-Top Triangle.zip
ZIP
25.08 KB
The World Matrix.zip
ZIP
17.8 KB
Top-Left Rasterization Rule.zip
ZIP
7.64 KB
Translation Matrix Code.zip
ZIP
17.42 KB
Using a Delay Function.zip
ZIP
4.24 KB
Variable Delta-time.zip
ZIP
1.34 MB
Vector Normalization.zip
ZIP
15.46 KB
Vector Rotation Function.zip
ZIP
4.04 KB
Vertices and Triangle Faces.zip
ZIP
5.7 KB
Visualizing Clipped Triangles.zip
ZIP
1.34 MB
Visualizing Textured Triangles.zip
ZIP
25.81 KB
Z-Buffer Code.zip
ZIP
1.33 MB

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http://tracker.dler.com:6969/announce
http://tracker.bt4g.com:2095/announce
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