[FTU] The Unreal Engine Developer Course - Learn C++ & Make Games [udemy]

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[FTU] The Unreal Engine Developer Course - Learn C++ & Make Games [udemy]

Torrent Contents Size: 54 GB

[FTU] The Unreal Engine Developer Course - Learn C++ & Make Games [udemy]
▼ show more 339 files
001-promo-video.mp4
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47.7 MB
001-section-end-quiz.html
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11.7 KB
002-mid-section-quiz.html
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14.5 KB
002-welcome-to-the-course.mp4
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21.2 MB
003-a-note-on-unreal-versions.mp4
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15 MB
003-mid-section-quiz.html
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13.6 KB
004-mid-section-quiz.html
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12.1 KB
004-setup-visual-studio-or-xcode.mp4
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12.2 MB
005-end-of-section-quiz.html
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9.2 KB
005-unreal-development-environment.mp4
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18 MB
006-intro-to-visual-studio-2015-on-pc.mp4
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12.9 MB
006-mid-section-quiz.html
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007-intro-to-xcode-on-macos.mp4
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007-mid-section-quiz.html
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008-how-to-ask-good-questions.mp4
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008-mid-section-quiz.html
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009-a-quick-tour-of-unreal-editor.mp4
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009-mid-section-quiz.html
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010-section-1-wrapup.mp4
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21.9 MB
010-section-end-quiz.html
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011-instructor-hangout.mp4
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61.8 MB
011-mid-section-quiz.html
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012-intro-notes-section-2-assets.mp4
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54.3 MB
012-mid-section-quiz.html
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12 KB
013-bull-cow-game-overview.mp4
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15.2 MB
013-mid-section-quiz.html
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014-mid-section-quiz.html
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014-s02-game-design-document-gdd.mp4
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63.4 MB
015-how-solutions-projects-relate.mp4
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57.6 MB
015-mid-section-quiz.html
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016-c-function-syntax.mp4
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54.9 MB
016-mid-section-quiz.html
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017-mid-section-quiz.html
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017-using-include-and-namespaces.mp4
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27.1 MB
018-magic-numbers-and-constants.mp4
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018-mid-section-quiz.html
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019-mid-section-quiz.html
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019-variables-and-cin-for-input.mp4
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70.8 MB
020-end-of-section-quiz.html
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020-using-getline.mp4
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53.7 MB
021-mid-section-quiz.html
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021-simplifying-with-functions.mp4
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34.9 MB
022-iterating-with-for-while-loops.mp4
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65.4 MB
022-mid-section-quiz.html
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023-clarity-is-worth-fighting-for.mp4
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29.4 MB
023-mid-section-quiz.html
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024-booleans-and-comparisons.mp4
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024-mid-section-quiz.html
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025-mid-section-quiz.html
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025-using-do-and-while-in-c.mp4
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20.2 MB
026-introducing-classes.mp4
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56.6 MB
026-mid-section-quiz.html
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027-mid-section-quiz.html
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027-using-header-files-as-contracts.mp4
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69.2 MB
028-including-our-own-header-file.mp4
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028-mid-section-quiz.html
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029-instantiating-your-class.mp4
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52.9 MB
029-procedural-generation-quiz.html
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030-end-of-section-quiz.html
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030-writing-using-getter-methods.mp4
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71.2 MB
031-introducing-the-const-keyword.mp4
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49.4 MB
032-constructors-for-initialisation.mp4
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62.5 MB
033-pseudocode-programming.mp4
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034-using-using-for-type-aliases.mp4
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035-using-struct-for-simple-types.mp4
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036-using-if-statements-in-c.mp4
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037-debugging-101.mp4
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74.5 MB
038-a-place-for-everything.mp4
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59.9 MB
039-introducing-enumerations.mp4
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76.2 MB
040-writing-error-checking-code.mp4
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71.9 MB
041-using-switch-statements.mp4
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105.4 MB
042-warm-fuzzy-feelings.mp4
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59.9 MB
043-handling-game-win-condition.mp4
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62.8 MB
044-win-or-lose-screen.mp4
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49.6 MB
045-introducing-big-o-notation.mp4
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52.8 MB
046-tmap-and-map-data-structures.mp4
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98.9 MB
047-rangebased-for-loop.mp4
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75.7 MB
048-design-a-helper-function.mp4
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64.9 MB
049-playtesting-your-game.mp4
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69.5 MB
050-difficulty-play-tuning.mp4
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80.9 MB
051-polishing-packaging.mp4
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71.1 MB
052-section-2-wrapup.mp4
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21.8 MB
053-intro-notes-section-3-assets.mp4
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53.8 MB
054-s03-game-design-document-gdd.mp4
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37.7 MB
055-building-escape-overview.mp4
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22.8 MB
056-version-control-101.mp4
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59.4 MB
057-ignoring-unreal-derived-files.mp4
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70.4 MB
058-your-first-.gitignore-for-unreal.mp4
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36.1 MB
059-getting-to-know-unreals-editor.mp4
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275.5 MB
060-a-pointers-primer.mp4
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98 MB
061-unreals-class-system.mp4
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152.5 MB
062-runtime-messages-for-feedback.mp4
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93.1 MB
063-accessing-object-names.mp4
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46.9 MB
064-getting-transforms-in-c.mp4
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179.1 MB
065-moving-objects-with-c.mp4
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49.4 MB
066-laying-out-geometry.mp4
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223.8 MB
067-applying-materials.mp4
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192.1 MB
068-macros-starting-with-uproperty.mp4
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40.9 MB
069-using-trigger-volumes.mp4
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170.8 MB
070-unreals-playercontroller.mp4
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171.5 MB
071-using-collision-volumes.mp4
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69.7 MB
072-using-gettimeseconds.mp4
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200.3 MB
073-grabbing-system-overview.mp4
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95.2 MB
074-modifying-the-default-pawn-actor.mp4
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136.3 MB
075-inherit-game-mode-blueprint.mp4
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118.9 MB
076-getting-player-viewpoint.mp4
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168.3 MB
077-using-drawdebugline.mp4
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182 MB
078-line-tracing-aka-raycasting.mp4
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156.7 MB
079-linetracesinglebyobjecttype.mp4
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284.6 MB
080-references-pointers.mp4
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36.9 MB
081-resetting-your-unreal-project.mp4
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110.3 MB
082-using-findcomponentbyclass.mp4
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41.6 MB
083-introducing-input-binding.mp4
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51.1 MB
084-accessors-memory-layout.mp4
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134.9 MB
085-reducing-code-in-hot-loops.mp4
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55.5 MB
086-using-physics-handles.mp4
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195 MB
087-refactoring-rules.mp4
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163.3 MB
088-introducing-unreals-tarray.mp4
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166.7 MB
089-iterating-over-tarray-with-for.mp4
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52.2 MB
090-debugging-game-issues.mp4
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150.7 MB
091-managing-texture-tiling.mp4
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332.9 MB
092-pointer-protection-process.mp4
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182.2 MB
093-exposing-events-to-blueprint.mp4
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174.9 MB
094-using-blueprint-timeline.mp4
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150.4 MB
095-everything-in-its-place.mp4
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403.9 MB
096-using-variables-in-blueprint.mp4
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175.3 MB
097-sfx-audio-clips.mp4
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253.7 MB
098-section-3-wrapup.mp4
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40 MB
099-intro-notes-section-4-assets.mp4
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11 MB
100-battle-tank-overview.mp4
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19.8 MB
101-s04-game-design-document-gdd.mp4
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219.9 MB
102-setting-up-a-github-repo.mp4
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166.7 MB
103-creating-deleting-landscapes.mp4
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358 MB
104-landscape-setup-scaling.mp4
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453.6 MB
105-a-landscaping-process.mp4
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380.6 MB
106-upgrading-engine-version.mp4
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141.4 MB
107-using-landscape-layers.mp4
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63.6 MB
108-flat-shading-low-poly-landscapes.mp4
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460.2 MB
109-more-landscaping-tools.mp4
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460.5 MB
110-tank-control-system.mp4
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264.5 MB
111-actors-from-multiple-meshes.mp4
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66.7 MB
112-configuring-a-tank.mp4
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343 MB
113-3rd-person-camera-control.mp4
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473.1 MB
114-fixing-3rd-person-camera-rotation.mp4
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294.6 MB
115-user-interface-ui-in-unreal.mp4
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41.2 MB
116-main-menu-screens.mp4
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287.6 MB
117-ui-scale-box-buttons-mouse.mp4
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423 MB
118-controller-ready-navigation.mp4
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317 MB
119-trial-packaging-your-game.mp4
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262.1 MB
120-delegating-to-components.mp4
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338.4 MB
121-using-virtual-and-override.mp4
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430.1 MB
122-dynamic-vs-static-polymorphism.mp4
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26.9 MB
123-dynamic-polymorphism-vtables.mp4
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27.2 MB
124-creating-an-ai-controller-class.mp4
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421.8 MB
125-get-the-player-controller-with-c.mp4
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39.8 MB
126-add-tick-to-playercontroller.mp4
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303.1 MB
127-creating-an-out-parameter-method.mp4
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48.5 MB
128-finding-screen-pixel-coordinates.mp4
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67.7 MB
129-using-deprojectscreentoworld.mp4
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364.4 MB
130-using-linetracesinglebychannel.mp4
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426.4 MB
131-unify-player-ai-aiming.mp4
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334.8 MB
132-create-default-sub-objects-in-c.mp4
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292 MB
133-blueprintcallable.mp4
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348.3 MB
134-suggestprojectilevelocity.mp4
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333.5 MB
135-predict-projectile-landing-point.mp4
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323.4 MB
136-using-frotators-in-unreal.mp4
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245.2 MB
137-using-forward-declarations.mp4
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51.2 MB
138-blueprintspawnablecomponent.mp4
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285.9 MB
139-the-c-compilation-process.mp4
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220.7 MB
140-review-our-execution-flow.mp4
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421.1 MB
141-how-to-report-bugs.mp4
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325.1 MB
142-using-clamp-to-limit-values.mp4
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495 MB
143-challenge-turret-rotation.mp4
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49.5 MB
144-challenge-turret-rotation-pt.2.mp4
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412.3 MB
145-setting-up-projectiles.mp4
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305.6 MB
146-upgrading-to-unreal-4.12.mp4
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317.4 MB
147-working-round-awkward-bugs.mp4
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509.7 MB
148-using-spawnactor-to-spawn.mp4
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54.3 MB
149-projectile-movement-components.mp4
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54.3 MB
150-making-ai-tanks-fire.mp4
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234.1 MB
151-editanywhere-vs-editdefaultsonly.mp4
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305.4 MB
152-adding-a-quit-button.mp4
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409.4 MB
153-setup-track-throttles.mp4
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327.4 MB
154-applyforceatlocation-in-action.mp4
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335 MB
155-physics-materials-friction.mp4
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90.1 MB
156-flybywire-control-system.mp4
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286.7 MB
157-using-blueprintreadonly.mp4
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313.8 MB
158-a-better-component-architecture.mp4
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388.3 MB
159-completing-manual-tank-movement.mp4
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337 MB
160-introducing-ai-pathfinding.mp4
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433.4 MB
161-dissecting-requestdirectmove.mp4
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372.3 MB
162-dotproduct-vector-operator.mp4
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487.4 MB
163-crossproduct-vector-operator.mp4
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542.5 MB
164-finalising-your-class-code.mp4
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359.8 MB
165-how-to-use-blueprint-variables.mp4
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363.3 MB
166-using-enumerations-in-ue4.mp4
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382.6 MB
167-refactoring-our-aiming-component.mp4
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373.5 MB
168-attaching-a-debugger-to-unreal.mp4
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261.7 MB
169-constructor-begin-play-timing.mp4
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440.5 MB
170-decoupling-your-architecture.mp4
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314.8 MB
171-blueprintimplementableevent.mp4
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320 MB
172-using-the-ensure-assertion.mp4
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292.4 MB
173-dependency-mapping.mp4
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333.1 MB
174-talking-head-real-world-skills.mp4
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45.9 MB
175-starting-from-green.mp4
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391.3 MB
176-aiming-without-the-tank.mp4
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396.7 MB
177-finishing-our-refactoring.mp4
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178-adding-tickcomponent-back.mp4
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423.8 MB
179-are-two-floats-equal.mp4
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395.9 MB
180-programmatic-sideways-friction.mp4
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181-oncomponenthit-event-in-4.12.mp4
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244.6 MB
182-avoiding-boolean-flags.mp4
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490.1 MB
183-improving-tank-aiming.mp4
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424.7 MB
184-tweaking-tank-ai.mp4
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465.8 MB
185-making-an-ammo-display.mp4
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547 MB
186-making-an-automortar.mp4
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483.9 MB
187-using-the-reference-viewer.mp4
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424.5 MB
188-preparing-for-particles.mp4
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387 MB
189-introducing-particle-systems.mp4
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599.4 MB
190-particle-bounding-boxes.mp4
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191-using-fattachmenttransformrules.mp4
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568.8 MB
192-radial-forces-caching.mp4
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536.3 MB
193-using-gettimermanager.mp4
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315.6 MB
194-using-takedamage-on-actors.mp4
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395.9 MB
195-blueprintpure-health-bars.mp4
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478.8 MB
196-the-observer-pattern.mp4
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408.6 MB
197-finishing-off-part-1.mp4
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198-finishing-off-part-2.mp4
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574.6 MB
199-section-4-wrapup.mp4
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60.3 MB
200-bonus-switching-cameras.mp4
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209.8 MB
201-testing-grounds-introduction.mp4
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86.3 MB
202-testing-grounds-gdd.mp4
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249 MB
203-using-git-lfs-large-file-support.mp4
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304.3 MB
204-marketing-markdown.mp4
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205-use-git-clean-to-revert-project.mp4
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238.2 MB
206-first-person-character-overview.mp4
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214.8 MB
207-the-third-person-character.mp4
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208-introducing-ai-behaviour-trees.mp4
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290.3 MB
209-introducing-ai-blackboard-data.mp4
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321.9 MB
210-target-points-and-patrol-routes.mp4
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278.5 MB
211-using-any-actor-for-waypoints.mp4
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368.8 MB
212-options-for-grouping-actors.mp4
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213-blueprint-behaviour-tree-tasks.mp4
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54.4 MB
214-modular-arithmetic-cycles.mp4
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457.5 MB
215-performance-profiling-101.mp4
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35.1 MB
216-c-ai-behaviour-tree-tasks.mp4
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355.8 MB
217-reading-blackboard-data-in-c.mp4
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231 MB
218-the-consequences-of-inheritance.mp4
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219-converting-blueprint-to-c.mp4
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220-composition-over-inheritance.mp4
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221-talking-head-what-weve-covered-so-far.mp4
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222-how-to-delete-a-c-class.mp4
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223-instanced-materials.mp4
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224-introducing-ai-perception.mp4
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225-ontargetperceptionupdated-event.mp4
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321 MB
226-ai-hearing-perception-in-unreal.mp4
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278.6 MB
227-the-animation-starter-pack.mp4
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437 MB
228-changing-a-characters-animation.mp4
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397.7 MB
229-customising-a-character-blueprint.mp4
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230-sub-behaviour-trees.mp4
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231-talking-head-introducing-sam.mp4
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232-talking-head-refactoring-superpowers.mp4
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233-simplifying-our-project.mp4
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234-renaming-moving-cpp.mp4
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235-solution-renaming-moving-cpp.mp4
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51 MB
236-holding-a-gun-with-skeletal-sockets.mp4
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237-understanding-animation-blueprints.mp4
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238-creating-animation-state-machines.mp4
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239-movement-blend-spaces.mp4
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240-offset-animations.mp4
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241-aiming-blend-spaces-offsets.mp4
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242-rotating-with-setfocalpoint.mp4
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243-character-movement-vs-rotation.mp4
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244-control-rotation-for-aim.mp4
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245-behaviour-tree-decorators.mp4
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246-behaviour-tree-services.mp4
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247-tweaking-ai-behaviour.mp4
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248-debugging-ai-behaviour.mp4
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249-refactoring-to-a-gun-actor.mp4
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250-attaching-actors-to-components.mp4
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251-configuring-the-gun.mp4
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60.9 MB
252-moving-files-from-lfs-to-git.mp4
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253-to-lfs-or-not-to-lfs.mp4
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49.1 MB
254-child-actor-components.mp4
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255-introduction-to-inverse-kinematics.mp4
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256-inverse-kinematics-with-animations.mp4
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257-comparing-blueprints-with-diffs.mp4
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258-boolean-blending-for-aim-states.mp4
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259-adding-firing-animations.mp4
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260-animation-notify-events.mp4
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261-taking-damage-in-blueprint.mp4
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262-death-animations-and-refactors.mp4
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263-switching-1st-and-3rd-person.mp4
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264-owner-invisible-meshes.mp4
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265-separating-firing-from-gun-meshes.mp4
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266-aiming-our-1st-person-camera.mp4
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267-architecture-of-infinite-runners.mp4
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268-spawning-terrain-in-the-gamemode.mp4
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269-level-gating-for-testing-grounds.mp4
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270-swapping-materials-in-blueprint.mp4
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271-garbage-collecting-previous-tiles.mp4
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272-merging-our-tp-and-fp-files.mp4
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273-hit-vs-overlap-events.mp4
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274-dynamically-calculating-navmesh.mp4
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275-keep-it-simple-stupid.mp4
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276-parallel-behaviour-tree-tasks.mp4
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277-custom-bt-tasks-and-decorators.mp4
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278-external-build-data-in-4.14.mp4
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31.1 MB
279-physical-gun-architecture.mp4
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280-converting-a-character-bp-to-c.mp4
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56 MB
281-whos-pulled-the-trigger.mp4
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282-cooldown-nodes-gameplay-tags.mp4
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283-animation-montages-and-slots.mp4
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284-reattaching-the-gun.mp4
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285-procedural-level-generation.mp4
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286-generating-random-numbers.mp4
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51 MB
287-spawning-actors-in-the-tile.mp4
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68.2 MB
288-sphere-casting-in-c.mp4
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289-configure-custom-trace-channels.mp4
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290-spawning-into-free-space.mp4
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291-randomising-rotation-scale.mp4
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292-flyweight-pattern-for-foliage.mp4
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293-choosing-waypoint-with-eqs.mp4
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294-find-actors-of-type-from-c.mp4
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61 MB
295-plumbing-an-actor-pool-setup.mp4
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58.7 MB
296-using-the-pool-api.mp4
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297-using-tarray-for-pools.mp4
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298-rebuilding-navigation-meshes.mp4
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299-structs-to-simplify-function-args.mp4
MP4
53.1 MB
300-spawning-ai-from-c.mp4
MP4
51.8 MB
301-understanding-function-templates.mp4
MP4
23.4 MB
302-template-specialization.mp4
MP4
27 MB
303-fixing-double-spawning.mp4
MP4
56.4 MB
304-keeping-score.mp4
MP4
52.1 MB
305-using-the-hud-class.mp4
MP4
51.9 MB
306-post-processing-for-tunnel-vision.mp4
MP4
59.7 MB
307-recruiting-play-testers.mp4
MP4
93.3 MB
308-smooth-blending-the-camera.mp4
MP4
54.3 MB
309-possessing-and-the-view-target.mp4
MP4
51.9 MB
310-the-calm-before-the-storm.mp4
MP4
125.9 MB
311-testing-grounds-wrapup.mp4
MP4
22.4 MB
312-bonus-lecture-our-other-courses.mp4
MP4
9.9 MB
82-TG-URC-TestingGroundPack.zip
ZIP
468.5 MB
BT12-TankParts.zip
ZIP
668.9 KB
BT17-Firing-M1A1-tank-in-Djibouti.jpg
JPG
4.4 MB
BT86-mortar-placeholder.zip
ZIP
102.3 KB
BT98-Student-AutoMortars.zip
ZIP
413.3 KB
Chris-Folea-MountainRange3.png
PNG
13.3 MB
Freetutorials.Us.url
URL
102.4 B
Unreal-IS02-Intro-Notes-Assets.pdf
PDF
518.7 KB
UnrealCourse.com-Section-2-Slides-v.9.pdf
PDF
834.2 KB
[FreeTutorials.Us].txt
TXT
102.4 B
door-lock.wav
WAV
98.2 KB
gitignore.zip
ZIP
204.8 B

Description

Related Torrents

Location

Trackers

Tracker name
udp://211.149.236.45:6969/announce
udp://62.112.8.71:6969/announce
udp://192.99.81.115:1337/announce
udp://62.138.0.158:6969/announce
udp://62.138.0.158:6969/announce
udp://87.233.192.220:6969/announce
udp://213.153.68.27:1337/announce
udp://151.80.120.115:2710/announce
http://163.172.81.35:1337/announce
udp://163.172.81.35:1337/announce
http://95.213.191.124:2710/announce
udp://163.172.157.35:1337/announce
http://163.172.157.35:1337/announce
udp://185.82.217.160:1337/announce
udp://tracker.zer0day.to:1337/announce
udp://tracker.leechers-paradise.org:6969/announce
udp://coppersurfer.tk:6969/announce
Torrent hash: