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01-Analyzing Reference and Final Improvements.ts
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TS
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85.7 MB
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01-Analyzing Reference and Final [email protected]
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204.8 B
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01-Comparing Render Engines.ts
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TS
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238.7 MB
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01-Comparing Render [email protected]
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204.8 B
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01-Compositing Explosions Part I.ts
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TS
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61.1 MB
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01-Compositing Explosions Part [email protected]
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204.8 B
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01-Examining Reference Combustion.ts
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TS
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69.2 MB
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01-Examining Reference [email protected]
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204.8 B
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01-Ground Sourcing.ts
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TS
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130 MB
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01-Ground [email protected]
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204.8 B
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01-Introduction.ts
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TS
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117.4 MB
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01-Shading with Redshift.ts
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TS
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88.1 MB
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01-Shading with [email protected]
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204.8 B
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01-Shockwaves Part I.ts
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TS
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133.3 MB
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01-Shockwaves Part [email protected]
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204.8 B
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01-Spikes-n-Shrooms.ts
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TS
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167 MB
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01-Vorticle Strategies.ts
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TS
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38.9 MB
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01-Vorticle [email protected]
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204.8 B
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02-Addressing Nodes and Organization.ts
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TS
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57.3 MB
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02-Addressing Nodes and [email protected]
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204.8 B
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02-Building Combustion Source.ts
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TS
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204.1 MB
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02-Building Combustion [email protected]
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204.8 B
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02-Compositing Explosions Part II.ts
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TS
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78.5 MB
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02-Compositing Explosions Part [email protected]
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204.8 B
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02-Density Particles.ts
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TS
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107.2 MB
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02-Density [email protected]
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204.8 B
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02-Examining Reference.ts
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TS
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128.8 MB
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02-Examining [email protected]
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204.8 B
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02-Getting Started with Karma.ts
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TS
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78.3 MB
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02-Getting Started with [email protected]
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204.8 B
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02-Interior Vorticles Strategies.ts
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TS
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56.4 MB
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02-Interior Vorticles [email protected]
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204.8 B
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02-Rendering Hacks Part I.ts
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TS
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38.9 MB
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02-Rendering Hacks Part [email protected]
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204.8 B
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02-Shockwaves Part II.ts
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TS
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68.5 MB
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02-Shockwaves Part [email protected]
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204.8 B
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02-Trailing A Path.ts
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TS
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70.4 MB
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02-Trailing A [email protected]
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204.8 B
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03-Debris Part I.ts
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TS
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111.8 MB
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03-Debris Part [email protected]
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204.8 B
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03-Density Source Rasterization.ts
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TS
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69.4 MB
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03-Density Source [email protected]
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204.8 B
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03-Examining Reference Pt 2.ts
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TS
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82.3 MB
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03-Examining Reference Pt [email protected]
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204.8 B
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03-Integrating ACES.ts
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TS
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14.7 MB
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03-Integrating [email protected]
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204.8 B
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03-Interior Vorticle Settings.ts
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TS
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65.5 MB
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03-Interior Vorticle [email protected]
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204.8 B
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03-Rasterizing Combustion Source.ts
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TS
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92.8 MB
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03-Rasterizing Combustion [email protected]
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204.8 B
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03-Spikes 'N Particles.ts
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TS
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81.2 MB
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03-Spikes 'N [email protected]
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204.8 B
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03-Troubleshooting Debris.ts
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TS
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112.7 MB
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03-Troubleshooting [email protected]
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204.8 B
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03-Understanding Rest Fields Part I.ts
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TS
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76.4 MB
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03-Understanding Rest Fields Part [email protected]
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204.8 B
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04-Debris Part II.ts
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TS
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91.1 MB
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04-Debris Part [email protected]
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204.8 B
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04-Debris, Motion Blur, and Sourcing Color.ts
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TS
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81.2 MB
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04-Debris, Motion Blur, and Sourcing [email protected]
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204.8 B
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04-Density Source Particle Velocity.ts
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TS
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88 MB
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04-Density Source Particle [email protected]
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204.8 B
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04-Exterior Vorticle Strategies.ts
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TS
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92.9 MB
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04-Exterior Vorticle [email protected]
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204.8 B
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04-Project Outline and Prep Work.ts
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TS
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122.2 MB
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04-Project Outline and Prep [email protected]
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204.8 B
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04-Shading with Karma Part I.ts
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TS
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56.2 MB
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04-Shading with Karma Part [email protected]
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204.8 B
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04-Simulating Combustion.ts
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TS
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91.3 MB
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04-Simulating [email protected]
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204.8 B
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04-Spikey Animation Part I.ts
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TS
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70.6 MB
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04-Spikey Animation Part [email protected]
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204.8 B
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04-Understanding Rest Fields Part II.ts
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TS
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23.4 MB
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04-Understanding Rest Fields Part [email protected]
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204.8 B
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05-Combustion Velocity.ts
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TS
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197.5 MB
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05-Combustion [email protected]
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204.8 B
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05-Density Source Solve.ts
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TS
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65.7 MB
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05-Density Source [email protected]
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204.8 B
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05-Exterior Vorticle Settings.ts
|
TS
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71.5 MB
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05-Exterior Vorticle [email protected]
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204.8 B
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05-Falling Debris.ts
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TS
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73.5 MB
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05-Falling [email protected]
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204.8 B
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05-How to Create Rest Fields in DOPs.ts
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TS
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57.3 MB
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05-How to Create Rest Fields in [email protected]
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204.8 B
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05-Scene Prep Work.ts
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TS
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72 MB
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05-Scene Prep [email protected]
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204.8 B
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05-Shading Color Fields with Karma.ts
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TS
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33.8 MB
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05-Shading Color Fields with [email protected]
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204.8 B
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05-Shading with Karma Part II.ts
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TS
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90.9 MB
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05-Shading with Karma Part [email protected]
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204.8 B
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05-Spikey Animation Part II.ts
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TS
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103.2 MB
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05-Spikey Animation Part [email protected]
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204.8 B
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06-Camera Shake and Camera Motion Blur.ts
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TS
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104.3 MB
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06-Camera Shake and Camera Motion [email protected]
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204.8 B
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06-Custom Wind Microsolvers.ts
|
TS
|
40.5 MB
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06-Custom Wind [email protected]
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204.8 B
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06-Improving Combustion Shading.ts
|
TS
|
89.8 MB
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06-Improving Combustion [email protected]
|
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204.8 B
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06-Missile Simulation Pt 1.ts
|
TS
|
90.5 MB
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06-Missile Simulation Pt [email protected]
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204.8 B
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06-Optimizing Cached Fields.ts
|
TS
|
53.2 MB
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06-Optimizing Cached [email protected]
|
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204.8 B
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06-Velocity Limitations.ts
|
TS
|
108.4 MB
|
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06-Velocity [email protected]
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204.8 B
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06-Volume Collisions Source Refinement.ts
|
TS
|
65.3 MB
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06-Volume Collisions Source [email protected]
|
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204.8 B
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07-Applying Disturbance.ts
|
TS
|
78.7 MB
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07-Applying [email protected]
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204.8 B
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07-Applying the Rest Noise.ts
|
TS
|
116.7 MB
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07-Applying the Rest [email protected]
|
|
204.8 B
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07-Lighting for Pyro Part I.ts
|
TS
|
82.7 MB
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07-Lighting for Pyro Part [email protected]
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204.8 B
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07-Missile Simulation Pt 2.ts
|
TS
|
49.5 MB
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07-Missile Simulation Pt [email protected]
|
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204.8 B
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07-Prepping The Sparse Solver.ts
|
TS
|
66.9 MB
|
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07-Prepping The Sparse [email protected]
|
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204.8 B
|
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07-Rendering Ground Shadows.ts
|
TS
|
28 MB
|
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07-Rendering Ground [email protected]
|
|
204.8 B
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08-Addressing Multiple Explosions.ts
|
TS
|
139.2 MB
|
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08-Addressing Multiple [email protected]
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204.8 B
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08-Improving Impact.ts
|
TS
|
43.3 MB
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08-Improving [email protected]
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204.8 B
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08-Lighting for Pyro Part II.ts
|
TS
|
109.2 MB
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08-Lighting for Pyro Part [email protected]
|
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204.8 B
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08-Scattering And Sharpening.ts
|
TS
|
46.4 MB
|
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08-Scattering And [email protected]
|
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204.8 B
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08-Start Frame Solver.ts
|
TS
|
34.3 MB
|
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08-Start Frame [email protected]
|
|
204.8 B
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09-Final Render & Concluding Thoughts.ts
|
TS
|
176.1 MB
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09-Final Render & Concluding [email protected]
|
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204.8 B
|
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09-Generating Swirl Velocity.ts
|
TS
|
81 MB
|
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09-Generating Swirl [email protected]
|
|
204.8 B
|
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09-Lighting for Pyro Part III.ts
|
TS
|
40.3 MB
|
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09-Lighting for Pyro Part [email protected]
|
|
204.8 B
|
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09-Solver Pros & Cons Pt 1.ts
|
TS
|
43.6 MB
|
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09-Solver Pros & Cons Pt [email protected]
|
|
204.8 B
|
|
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10-CFL Condition & Substeps.ts
|
TS
|
104 MB
|
|
|
10-CFL Condition & [email protected]
|
|
204.8 B
|
|
|
10-Shading for XPU.ts
|
TS
|
95.6 MB
|
|
|
10-Shading for [email protected]
|
|
204.8 B
|
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|
10-Solver Pros & Cons Pt 2.ts
|
TS
|
131.4 MB
|
|
|
10-Solver Pros & Cons Pt [email protected]
|
|
204.8 B
|
|
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11-Hacking The Pyro Solver.ts
|
TS
|
37.8 MB
|
|
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11-Hacking The Pyro [email protected]
|
|
204.8 B
|
|
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11-XPU Problems and Karma Settings.ts
|
TS
|
122.1 MB
|
|
|
11-XPU Problems and Karma [email protected]
|
|
204.8 B
|
|
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12-Breaking Up Primary Shapes.ts
|
TS
|
110.8 MB
|
|
|
12-Breaking Up Primary [email protected]
|
|
204.8 B
|
|
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12-Optimizing Karma.ts
|
TS
|
63.8 MB
|
|
|
12-Optimizing [email protected]
|
|
204.8 B
|
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Bonus Resources.txt
|
TXT
|
409.6 B
|
|
|
Get Bonus Downloads Here.url
|
URL
|
204.8 B
|
|
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[email protected]
|
|
204.8 B
|